a game audio director and producer experienced in working across all media platforms of entertainment and advertise. I worked with some of the biggest developers among indie and AAA , Fashion and Luxury brands, Broadcast Television, Web, Mobile and Automotive.
In more than 20 years I’ve been lucky enough to work with some of the best talents out there.
a (good) drummer, (not so good) guitar, bass and piano player, when I started to make music in my garage, recording for hours on a borrowed Tascam 246 multitrack cassette recorder, in the early ’90s.
After a course of audio engineering at SAE Institute and builded up a composer background (working for web, radio and tv commercials) I joined Ubisoft in 2005 to work on Tom Clancy’s Splinter Cell as sound designer.
I moved to London in 2007 to work as a freelance music producer ‘till I got back to Milan at Ubisoft Studios, to work as senior sound designer on big franchise like Rabbids and Just Dance.
work at Milestone srl, as audio director, producer and sound recordist, lead of a cross project audio department, developing videogames under the official license of MotoGP, Monster Energy Supercross and MXGP, beyond Milestone’s IP like RIDE.
My job is about to discuss and set the technical and creative goals with the team, overseeing and keeping a global view on every details of the pipeline, in order to achieve the best possible final result for the budget.
This involves scouting for vehicles, often very rare, find the proper location for the scope, attenting and organize engines-related sport events, prototype new technologies, test new gears, managing different projects at the time, budgets and people from different countries.